AI Insights · Timothy · October 2023
Top 5 Cannabis Games on Android in Denmark Q3 2023
Discover the performance of the top 5 cannabis game applications on the Android platform in Denmark during Q3 2023, showcasing download trends, active users, and revenue insights.
In Q3 2023, the performance of the top 5 cannabis games on the Android platform in Denmark varied significantly in terms of downloads, active users, and revenue. Here’s a detailed look at their performance based on data from Sensor Tower.
Hempire - Plant Growing Game saw fluctuations in both revenue and user engagement. Weekly revenue peaked at $228 in late July, then experienced a decline, stabilizing around $50 by the end of September. Downloads started from 8 in early July and increased to 76 by mid-September, with a slight drop thereafter. Active users grew steadily from 51 at the beginning of the quarter to 131 in mid-September, ending the quarter with 101 active users.
Cheech and Chong Bud Farm exhibited a mixed performance. Revenue initially fluctuated but saw a significant spike to $127 by the end of September. Downloads began at 24 in late July, peaking at 53 in early August, and then varied around 20 to 50 for the remainder of the quarter. Active users increased from 31 in early August to 46 by the end of the month, but saw a slight decline to 28 by the end of September.
Weed Inc: Idle Tycoon maintained a relatively stable revenue stream, peaking at $60 in late August and ending at $39 in late September. Downloads fluctuated, starting at 22 in late June, peaking at 30 in mid-September, and then stabilizing around 25 by the end of the quarter. Active users showed a steady increase from 64 at the start of Q3 to 73 by the end of September.
Bud Farm: Idle Tycoon experienced significant growth in revenue, especially in September, with a peak of $228. Downloads were non-existent in early Q3 but started to pick up in mid-August, reaching 39 by the end of September. Active users followed a similar trend, increasing from 10 in late June to 59 by the end of September.
Lastly, Weed Factory Idle showed minimal activity in revenue. Downloads were low and steady, ranging between 3 to 12 throughout the quarter. Active users data was sparse, with a peak of 10 in mid-July.
For more detailed insights and trends, visit Sensor Tower.